North Africa HQ > Sample Group HQ > Sample Army HQ > Sample Corp HQ > Divisions A, B, Cĭivisions A, B, and C will be given bonuses by the generals assigned to the HQs higher up in the command tree. Ideally, you'll end up with this structure:
By selecting that Corps HQ, you can split off an Army HQ, and so on. By selecting one of those divisions, you can create an HQ that will become their Corps HQ. However, that means they only have two generals working for them, so it's be a good idea to set up their subordinates. These divisions can be assigned directly to their North Africa Theatre HQ. So say your army in North Africa has three divisions in it, Divisions A, B, and C. If you're missing one of those intermediate groups, new HQs can be automatically split off of divisions with a button on the unit's menu if there's an empty slot in the command tree-so if you're missing a Corps HQ but your Division is attached to an Army HQ, you can split off a new Corps HQ that will be subordinate to the Army HQ. So that Division is only getting the bonuses of the Theatre, Group, and Division generals, not of Army or Corp generals. However, this is unideal, since each layer of command gives you a general that applies bonuses to the group. A division can be attached to the command tree anywhere, so it's possible to have a Group HQ with a Division attached to it without Army or Corps HQ. When you click on a unit, the unit that it is subordinate to will be indicated by a green line immediate subordinates will be indicated by blue lines subordinates to the unit's subordinates will be indicated by purple lines and subordinates to the unit's subordinates subordinates will be indicated by a white line.
Each division is tied to a Corps HQ each Corps HQ is tied to an Army HQ each Army HQ is tied to a Group HQ and each Group HQ is tied to a Theatre HQ.* Each HQ can have a maximum of five units under it. Basically, HoI3 includes your entire army command structure in the game.
The manual is actually absurdly useful for understanding how army management works. The above is true for HoI 1 & 2 and I am pretty certain it applies to HoI 3 too.
They shouldn't, because a stalemate is eventually a Soviet victory, but a significant number of people don't have the patience for a war of attrition. The USSR technically has the economic capacity, but when Barbarossa starts the first few months will be tough and many newbie despairs when they start losing provinces after provinces and stalemating with 1/3-1/2 of USSR's provinces gone. You will also, by virtue of position, be on the offensive.Īny other powers, with the possible exception of USSR, has no such luxury. Unlike the European countries and Japan where things are tight, with USA you can afford to lose several division and be alright. Yes, you don't get to rumble immediately, but for the first few years of game time you can get used to the tech-tree, the units, and the way the economy works in the game. If you want to putz around for a while learning the game, I do recommend playing as USA. The Paradox forum for HoI 3 is probably a better place to ask this question. Disclaimer: I haven't played Hearts of Iron 3.